Innes

Located on the western side of the Svir Mountains. It is not as heavily influenced by the Dismembered Lord as the region of Grinn but if you wander beyond the Copper Sun, you’re subject to either the feral law of the land, or the martial law of Grinn.

The Copper Sun is the floating capital city of Innes. Named in part after the material it is created and decorated with. Ancient technology created flat, floating discs almost like an orrery that floats on an axis and shifts as the day progresses around the main central hub. Mass transit system connects the various platforms. Protected by the Copper Legion, a much more militant, structured, and regimented unit than their Copper Jackal brethren. With the full support of the Copper Sun behind them, the Copper Legion have become mounted, flying peacekeepers in the land of Dragongrin, rearing and training winged wolf/bull hybrids known as Halyphons. The last city and reluctant safe "home" to dwarves, elves, humans, gnomes, halflings and other races. Possibly powered by a work-around fuel mined by dwarves in the Svir Mountains. Aquatic elves helped find and repair the Copper Sun but were then not allowed to live there by the other races. They were the pinnacle of technology and magic and now live in an underwater slum. The elves' looks change as they spend time out of the sun as part of their natural protection.